Hull Zero Three by
Greg Bear
Published: Orbit,
2010
Awards Nominated:
John W. Campbell Award, Arthur C. Clarke Award
The Book:
“A starship hurtles through the
emptiness of space. Its destination - unknown. Its purpose - a mystery.
Now, one man wakes up. Ripped from a dream of a new
home - a new planet and the woman he was meant to love in his arms - he finds
himself wet, naked, and freezing to death. The dark halls are full of monsters,
but trusting other survivors he meets might be the greater danger.
All he has are questions -- Who is he? Where are they
going? What happened to the dream of a new life? What happened to Hull 03?
All will be answered, if he can survive the ship. “~barnesandnoble.com
I’ve never actually gotten around to reading any Greg Bear, despite his
popularity as an author. When I
saw Hull Zero Three was nominated for
the Campbell Award this year, I thought it would be a good time to check out
his work. While I don’t think Hull Zero Three is for everyone, I did
rather enjoy it.
My Thoughts:
I think this is the kind of book that some people are going
to love, and others are going to hate. I can see where the narrative style and
the structure of the story might be intriguing to some readers but alienating
to others. It seemed, to me, like a combination of a Big Dumb Object story, a
sci-fi horror story, a cinematic thriller, and an adventure RPG. While none of these elements seem
particularly original, I felt that they melded together to make an entertaining
story.
Hull Zero Three is
narrated in first person and in present tense, from the mind of the confused,
disoriented protagonist called ‘Teacher’.
He doesn’t really know what’s going on when he wakes up, and what few
memories he has are jumbled up and disconnected. The present tense helped to give the situation a sense of
immediacy, and the near-blank-slate main character allows the reader to explore
and learn alongside the narrator.
Though Teacher is not an incredibly deep character, Bear managed to keep
him from seeming too generic or bland. Seeing the story through Teachers mind,
as he collected clues, met allies and enemies, and fought or fled from
monstrous creatures, felt very much like experiencing a story-based adventure
game.
The downside for this type of adventure is that neither the
characterization nor the plot has a whole lot of depth. While Teacher and
several other characters do have distinct basic personalities, they know almost
nothing about themselves and their purpose in the ship. As a result, it seemed like almost all
of the conflict and activity in the story was external and physical. Even the characters’ personal journeys
of self-discovery were externalized, as they gathered clues about their
identities and roles in the current desperate situation.
As a result, a lot of the story consists of the characters’
reactions to physical obstacles and dangers. The writing style is rather plain and terse, and it focuses
on the physical and visual aspects of the story—descriptions of the
environment, the deadly creatures, and the actions of the characters. The story moves along quickly, though I
felt it lacked the character connection that might have come from a more
introspective approach. I think that this style of story would be very suited
to a film adaptation. (Actually,
I’ve heard it has similarities to a certain film, Pandorum. I haven’t seen it, though, so I can’t really comment.)
I found myself liking the book more the further I read
through it. I didn’t find the
beginning of the story to be very compelling. Since Teacher had no idea what
was happening around him, some of the difficulties he struggled through seemed
to be random and illogical. Information about Teacher, his companions, and
their purpose is given only very gradually, and the story was much more
interesting when the larger picture started to come together. I felt that this started to happen a
little too late in the story, though, as there was then little time to explore
the ideas about morality and identity that were being raised. I think I would have preferred to see
more time spent on the end of the story than the beginning, though I did appreciate
the eventual explanations for Teacher’s journey.
My Rating: 3.5/5
Hull Zero Three seems
to be highly influenced by previous science fiction, movies, and video
games. The reader slowly learns
about the situation and the characters through the mind and narration of a
near-blank-slate protagonist called Teacher, who has just awakened with very little
knowledge or memories. Most of the
novel focuses on the physical environment and actions of the characters as they
struggle to survive. The story
eventually draws together to an interesting conclusion, but I felt that the explanations
came a little too late in the novel.
Altogether, I thought this was an entertaining, but not groundbreaking,
novel.
No comments:
Post a Comment